"Many children and young people with mental illness feel that they are pawns in a game, where someone else sets the ground rules and move their pieces." From the Children's Ombudsman's report, "Break the Silence" in 2014.
Creating a model to utilise experiences and knowledge.
Health meets hack in a competition on future health innovations.
Involving patients to achieve better health care.
The gender conscious innovation method.
In “Care Centre 2.0” we aim to improve the primary health care service.
Improving the patient’s experience throughout the health care service.
Better information at the emergency wards in Värmland.
Creating a better care experience for stroke patients and their families.
Master’s thesis by Hanna Andersson from HDK – School of Design and Crafts.
The result of experimental learning, i.e. learning from experience.